Thursday, January 05, 2017

Hmm...  almost 8 years since I last blogged....  yikes!   I probably should post something...

Monday, March 30, 2009

GameStorm 11

As most of you know, I recently went to GameStorm 11 to represent us, the Christian Gamers Guild, and I am also on ConCom for the event. We had 500 pre-registered members via pay-pal, with a total turn out of over 700, and sold all our room blocks in the hotel. I was in charge of scheduling RPGs, and I scheduled over 119 events. I also ran six games and was on seven panel discussions, and we also did a worship service. Guest of Honor were Any Collins and Rob Heinso from WOTC. We also had Greg Gordon (EarthDawn & upcoming MM2 from WOTC), Jonathan Tweet (WOTC, 3E author), Anthony Prior (white wolf), Rhiana Wulf (white wolf, privateer press), and Mike Selinker (loneshark games, the guys behind Rob Bell's Society of Virtue web-based RPG), Mike Poundsmith (Cyberpunk, Teenage Advengers, Hollow Earth, etc.), and Ed Greenwood & Monte Cook poped in to bug Rob at one point, but didn't stay, just popped in to say "hey". We also, as we do every year since 2005, had Dead Gentlemen Productions come down and screen their latest endeavors. This year it was "Dorkness Rising", the sequel to "Gamers".

Now the fun part; Details:

A> Special Events:

1> How to Host and Run a Weekly Game Night: This panel was neat, as we had
Aaron Curtis (one of the three founders of GameStorm and a host of a weekly boardgame night at his home, and is the keeper to the GameStorm and OSFCI game libraries in his basement garage... it has over 400 titles in it and counting), Andy and Kristen Loonie (Loonie Lab Games, makers of Fluxx, Aquarius, Trailer Park Life, etc.), Al Bedlow (20 year Air Force retiree, and game demo guy for Mongoose(and SBC)), and myself. And we talked mostly about what makes great game nights and hosting experiences and what doesn't. Saturation points, bad gamers, expectations, etc. It was a good panel. Andy and Kristen Loonie are excellent panelists that really know their stuff on this issue. They have had a weekly game night with between 15 and 30 people at their home for over 20 years.

2> Gaming and Religion: During this panel we discussed the various positive
aspects of gaming and religion in general. The panel consisted of Rhiannon Louve, a self-described Contemporary Pagan, and Mike Selinker, whom didn't indicate what he was faith wise but implied that he was a "leftist Christian" (his words not mine) by virtue of his work with Rob Bell, and myself. However, Jonathan Tweet was in the audience as well, and was full of questions, for me in particular. Oh, by the way, before I forget, Dave, Mike says Hi! Mike talked briefly about Citizens of Virtue and some of the stereotypes that people have about Christians, and Christians have about gaming in general. I started to talk about the history of Christian RPGs, and the definition of what is a "Christian RPG" and the various views on what that term means, but then go bunny trailed by Jonathan's questions about the Guild. Then I took some time to explain who we are here, and our statement of neutrality in gaming and so forth. Then we got into a discussion of the nine point alignment system and it's impact on gaming and how it serves as a great point of discussion. Jonathan didn't come right out and say it, but he seemed to agree with our panel's assessment that removal of it from 4th Ed. was a mistake. I explained that one of the main conclusions that I drew from our Guild discussions was the Law means Obedience; and Chaos on the Good side means Liberty and freewill, and Chaos on the Evil side means License and abandon. But I drove home the point that God is above such distinctions, and used Christ's statement on Mark 8 about beware of the Levin of the Pharisees and Herodians (the conservatives and the liberals... the lawfuls and the chaotics). So Jesus had to have been Neutral Good... good by any means necessary. Not to mention the fact that He is the Creator, so the whole "nature thing" is His. Mike brought up the three "different" "horse thief" stories in the Bible, where Jesus tells his disciples to get him a horse. The Matthew story says that the diciples took a horse and were stopped and asked why they were taking the pony and they tell the person it was because Jesus the Meshiah needed it. The other story, Mark, just says they took the horse. I interrupted and corrected him and told him that the third story gives us a better picture (yeah, Luke!), were Jesus gives them DETAILED INSTURCTIONS on were to FIND the horse that God had prepared for them to get. So it wasn't three different stories, but before I could finish my sentence (which would have been, "but the same story told by three different authors with three different goals in mind for relating the information"), Jonathan Tweet interrupted me and said "Yes they are" and Mike kept going... so I was polite and let him finish, as a did agree with the point he was making. That we as Christians sometimes see things in our own little box, and if it's outside that box, it's not valid. I would have liked to have debated that point because I would have walked all over them on it, but it wasn't the point of the panel (it wasn't a debate), and I'd rather make friends then be a jerk. I wasn't there to hurt anyone's feelings or attack their faith.

3> Gaming and Satanism: During this panel we gave out a handout that
contained several links to various websites that dealt with the issue of Satanism and Gaming, including Mike Stackpools Pulling Report, the CGG FAQ (if you all haven't read our own FAQ that Mark and Lynette wrote, you need too), and an article on Moral Panic (http://www.usask.ca/relst/jrpc/art9-roleplaying-print.html). The panel consisted of Myself, Rhia, and Anthony Pryor, whom stated that he was a Agnostic currently attending a Unitarian church. The first thing we did is spend about 5 minutes stating that Satanism in Gaming is a dead issue from two decades ago, and most leaders in the church now days are from our generation, and have more serious concerns about Gaming. I boiled them down to 5, and we discussed them. 1> False Religion, 2> Magic/non-Christian Supernatural (which is really a sub-category of #1), 3> Violence, 4> Adult Content, and 5> Obsession. And I termed them as valid concerns, not condemnations. Andy Collins poped in for that one, but only briefly.

4> Getting the most out of GameStorm. I won't bore you with this one...

5> History of Gaming (I came in really late to that one). Rob Heinso, Greg
Gordon, Anthony Pryor, Jonathan Tweet, and Andy Collins were also on the panel, but only Greg, Rob, and Anthony choose to sit up front on the panel table. Rob lead the discussion and gave a history of gaming up to now, and then questioned us about what games were paramount in our gaming development as players/GMs. After the panel and had Jonathan sign my 3E PHB, 3.5PHB, my wife's 3.5E PHB (which he left an interesting comment to her in) and my D&D Adventure Guide from the boxed set (I also had Andy sign it along with my 4e PHB and my wife's 4e PHB). He then cornered me with a lot of questions about Christian Gamers, the Christian Gamers Guild, and so forth. I asked him what his religious affiliation was, and told him it wasn't to vilify anyone, but simply have more facts. We want to stand for the truth and not vilify anyone. That's not what we are about. He said that he was raised Lutheran and then left and became an Atheist, and now goes to a Unitarian church, but considers himself an Atheist still. He asked me about how I knew that Gary Gygax and Dave Arneson are Christians, and I told him it was because they told us, and in fact we had some conversations with Gary in particular. And mentioned Gary's struggle with his Christology, as leaning Arian, but that he stated plainly to me in an e-mail that he was not affiliated with the JWs in any way. He asked me what I thought the percentage of gamers were Christians. I told him that it was in my experience that a lot of gamers are Christians, at least out here. Probably more so then the general population. Out here only 4% of the population is "Churched" in Washington and Oregon ("Churched" being defined as someone whom claims to be a "Christian" and attends church at least twice a month, so that includes Mormans, JWs, etc.). According to the 2000 Barna report (which is really old now), 80% of America is "Christian", of which only 38% claim to be "Evangelical", and only 50% of "Evangelical". When I talk with gamers, I think those numbers are much higher in the gaming community. And he asked my why I thought that was. I told him that I thought it was due to the relationship that Gaming has with Myth. I disagree with Moyers on most things, but his study on the relationship with Myth and motivational drives in people was spot on. RPGs are an imaginative interactive expression of Myth. Also, the need to explore Wordlview issues is an important part of Christian experience. That's why TV shows that deal with worldview issues like CSI, Law & Order, SVU, 24, Criminal Minds, ER, etc. do so well. Entertainment media that ignores or avoids worldview issues doesn't do well, while media that explores worldview issues does well. Gaming, when done right, ALWAYS explores worldview issues. And thus is attractive to Christians once the concerns are dealt with. He missed the panel on Satanims, and so I recapped it for him. Anyway, it was great to chat with him at length about a subject I love... my faith! He seems to have a lot of knowledge on religious history and so forth.

6> Worship Service: This year, because I was so busy with preparing for my
panels and games and being on ConCom, I let Chris Weedin of Crucifixion Games run the whole service. We didn't do any singing this year, but instead did more of a "Sunday school" format. I opened in prayer. Then we each told a> our name and where we are from, b> our church we attend, c> what games we are playing, d> what you would like God to help you with, and
e> what game genre we would like to be in. For e> I said Bela Sara; because
in reality, if all I had to worry about was feeding my horses rather then fighting monsters or getting shot at, that would be great. We then paired up and did an exorcise using Horror Rules (shameless plug on his part), to design the "Perfect Christian". And then came back together and discussed it. Then I closed in prayer.

7> Gaming and Morality: This panel was not about weather gaming was moral
or not, but about what GMs can do to encourage players to exorcise morality in the game. Josh "Skull" Dixon (Indie Hurricane, cross roads of eternity), Travis Brown (indi Hurricane, cross roads of eternity), Chris Weedin (Horror Rules), Al Bedlow (former demo man for WOTC, WizKids, and currently demo man for Mongoose, 20 year Air Force retired), and myself were on the panel. We first talked about our baseline for morality. That Faith is a key factor in what a persons' baseline for what is good and evil. Then how that extends out into society in general, and what we all as Americans hold to as far as norms for morality based upon Judeo-Christian ethics. We then discussed the 9 point alignment system a little bit, and the Paladium alignment system. Then Chris' Horror Rules Morality system (which we all agreed was really Cool!). Sinful, Selfish, Moral, and Saintly. Any of which could be Good or Evil. A Sinful character could be "good" in terms of society if done right (Hitler in 1930's Germany), and likewise a Saintly character could be "evil" in terms of society (Jack Bauer in 24). Then we discussed how to set the tone for a game, and how that plays into helping players to play more moral characters in the game. And then we talked about ways of enforcing the moral code, whichever one we use in character development, in the play context. It was a great discussion.

8> GMs, Good and Bad: This is the panel that I was scheduled to be on with
Andy Collins, Al Bedlow, KC Humphry (Panty Explosion, Game Lab, Indie Hurricane), and Rhiannon Louve. I ended up not being on the panel as the Browns' had to leave early and I wanted to run my Savage Worlds Marines game for them. So I blew off the panel and ran a short 2 hour op for the Browns and their friends with them, before I ran the scheduled version. So I don't know what happened or who was on the panel. Which is too bad, as I kind of wanted to get to know Andy Collins a bit better, and ask him about his religious background for the record. Same goes for Rob Heinso. But the Savage Game as a kick.

B> Games:

1> Stuff I Played; Aquarius: I got to sit down with the Chair of GameStorm,
Beverly Block (who is also in my weekly 4th Edition game with her fiancé' Stephe, who was in charge of Reg), and Kristen Loonie and Kristen taught us how to play Aquarius, which has been out of print for several years, but is coming out new this fall in a 10th anniversary edition (which we got to play the prototype of). It was a fun card game that has a strategy for both kids level of play to hard core strategists.

2> Stuff I ran: I ran seven game. AD&D 2nd Edition (2 events). Claymore (2
events). Savage Worlds: Hyperdrive, based on the BBC Wales comedy/scifi show that had a brief 12 episode run. Savage Worlds: Space Marines vs. Al Quada Zombies, which is a fun little blend of Modern Ops and fantasy/scifi cliché. And my "Phase Fudge" Raw Recruits game, based loosly on DragonStar's Raw Recruits adventure, but with a more multi-genre net.

C> SWAG I won: 4th Edition Adventures Vault, signed by Rob Heinso. 4th
Edition Martial Power, signed by Rob Heinso. 4th Edition P1 Adventure. Cyperpunk 2024 (new printing), signed by Mike Pondsmith, and three Cyberpunk supplements. A brand new copy hot off the press of classic Travler, hardbound, with all the new updated artwork and tables. We'll need to get Mark Miller to come down from Tacoma next year as an industry Guest so I can get it signed. And 6 pink flamingo minis from Kristen Loonie promoting their Trailer Park Life game.

Conclusion: I would have liked to get to talk with Mike Pondsmith, Andy & Kristen Loonie, Monte Cook, Rob Heinso, Andy Collins, and Ed Greenwood about their religious background/affiliation or lack there of for the record. But at least I got to chat with Jonathan Tweet, Rhiannon Lovue, and Anthony Pryor on faith and gaming maters. I also was able to meet a new Baptist brother and fellow gamer there, and catch up with some of the others. Meeting and chating with the Brown's every year in person is also nice.

Thank you to all of you whom prayed for me, as I know that the Holy Spirit was using me, and I was more accepted by the industry people then I figured I would be as a result. I pray that God used me for His glory there, and that I had an impact.

Peace,

Rodney E. Barnes M.Div.

Sunday, August 06, 2006

Sleep; "Just Say No"

As some of you know, I work a rotating shifts job. The shifts rotate Day, 1 day off, Grave, 2 days off, Swing, 3 days off, and starting over with Day again. Also, it's 7 days on, as opposed to a normal 5 days on work week. Anyway, Day shift is the hardest. I have to be up at 5am to get to my shop by 6:55am. Everything would work out fine if I could get to bed at 8:30pm or there about. But we don't live in a perfect world. I think the earliest I made it to bed this Day shift is 10pm. I've been averaging around 10:45pm. The other night I was up until 1pm fixing my wife's computer (her "canned" virus software that came on the PC ran out it's "free trial", and I had to uninstall it and install the free Magaffee stuff from Comcast). So, anyway, my "rant" today is about Sleep. It's over rated. I mean, all it does is get in the way of getting things done. Stupid bodies needing to shut down for 6 hours... Blah. I think God programed us with the need for Sleep to teach us some humility and discipline; as that is what it really takes for me to get to bed at a decent hour. Swing is nice, as I can sleep in until 1pm, but it's not cool because I can't Game when I'm on Swing. I'd gladly take a second Day or Grave shift to get out of Swing. Grave is nice because I go to bed at 8am and get up and do whatever until I have to start getting ready at 9:30pm. I would be happy as a clam if I just had Grave. But life doesn't work that way; not at my job anyway.

Monday, July 24, 2006

Just Another Manic Monday

Well, lets see... a day in the life of Rod. First, up and read my Christian Gamers Guild e-mail. Then shower. Then coffee. Then drugs (Ibprophen, Anti-Hyper-Activity Pills, Vitamin C). Then Coffee. Then pack lunch. Pack pop. Out door into car. Drive to work. Find parking. Climb Stiars to packer floor level. Clock in. Hand scanner not working, walk to other hand scanner over by mechanics shop. Clock in. Climb stiars to Cartons level break room. Put lunch in Frig. Put pop in frig. Put Palm and Cell in locker. Man it's hot up here... 122 they say. A cool 67 in the break room. Put on safety gear (sweat band, "cool off" rope after soaking in water to activate it, safety glassess... clean them again... hair net... need new gloves). Walk back down to Carton level, get new gloves out of glove locker. Walk down to "official site Break Room" on locker level, get ice out of ice machine in my water bottle. Walk down ground level. Walk outside around to load building out in the where house... start working.... It gets even more dull after that... I'm home now! Yeah!! Luana bought me a Jalapeno Pizza from Dominos... SWEET!!

Sunday, July 23, 2006

Ouch! That's the wonderful thing about Internet Explorer, viruses. Yep, that's one of the main reasons why I haven't gotten back to my Blog in a while. The wonderful world of getting rid of unwanted pests in Explorer. Between Norton, Ad-Aware, Spy-Bot S&D, and hand deleting junk, I think I actually managed to get rid of it all. It's amazing what junk you pick up just surfing theology and gaming sites; not to mention all the junk comcast and google and yahoo and real audio and quicktime try to stuff into your system to slug it down. What a pain!!

Wednesday, June 28, 2006

Translations

Sorry for not getting back to this in several days. It was my wife's birthday, among other things going on.

Let me start by answering Kurt's question about Bible Translations and Mark M's comment on the KJV.

The Bible is God's Word. A good Bible translation is also God's Word. None of the following is meant to, in anyway, take away from that fact. They all should be treated with respect, even if they have proven errors in the translation work. I have yet to see a translation error that changes big D doctrine or isn't addressed by good commentaries and pastors.

I use BHS for the Hebrew Bible and UBS4thRev. For the Greek Bible. However, since my Hebrew and Greek aren't the greatest in the world, I have to resort to the next best thing most of the time, the NASB 1995 update edition. But that's a translation for us scholar types.

When I judge a translation, I look at several things. First, does it do what it says it's purpose is in the Preface/introduction to the translation? Second, is the purpose it was written for valid? Third, is it accurate within the scope of it's purpose?

There are four kinds of translations. One is the Dynamic equivalence, which has been very popular in the last thirty years or so. Another one is the Formal equivalence, which has been the traditional way of doing translation work. The third one is the Historical equivalence (or "Split The Difference"), which is becoming popular of late. And the last one is the Paraphrase. And there are three different Greek texts used to translate from into English. The United Bible Society / Nestle-Alut Greek (USB/NA, sometimes just referred to as UN Greek) also known as the Wescott-Hort text (or Eastern text). The TR (Textus Receptus) or Byzantine or Western text. And the Majority text. Without getting too technical, the UN text is based upon the oldest manuscripts we have. The TR is based upon the majority to texts we had back in the 1500's. And the Majority text is based upon the majority of texts we have today. Everyone uses the same Hebrew text, the Maseretic, published in bible's Hebraica Stugarnesia (I'm sure I'm butchering the spelling), or BHS as it's called.

To understand these translation types you need to understand the idea of Freedom in translation work. A Paraphrase is very Free, in that the translator is free to change the text around and communicate to the reader what the translator thinks the passage is saying. Kenneth Taylor's The Living Bible ("The Book") is a paraphrase, as is Eugene Peterson's The Message.

A Dynamic equivalent takes the idea of translating the original language into English in "thought by thought" chunks. So it is not as free as a Paraphrase, but not as rigid as a Formal equivalence. Depending on the purpose of the translation and the reader level they are shooting for, will determine how Free the translators are. Most of the more popular translations out there are Dynamic equivalent. The most popular being the New International Version. You can see the bias in the NIV in various places. It was started by the Reformed Church of America and then passed off to the International Bible Society, and is very biased toward the RCAs theological positions on things. Not that it is necessarily a bad thing in most cases. Other Dynamic equivalence translations are New Century Version, Today's English Version ("Good News for Modern Man"), Contemporary English Translation, and the New Living Translation are all Dynamic equivalent translations. Today's New International Version (TNIV) is a "Gender Neutral" translation, an update of the British New International Version, that tries to make all references to gender neutral, ie. "people" instead of "men", "Brothers and Sisters" instead of "Brothers", "One" instead of "He", etc. Not good English or translating in my opinion.

A Formal equivalent is just like it sounds, Formal. They try to translate Word for Word from the original language into English. Even keeping the original language sentence structures intact as best they can and yet make it readable in English. The first real Formal equivalence translation was the English Revised Version, which came out in 1881 as an update to the KJV that switched the base Greek text from TR to the Wescott-Hort Greek text, which by then had been proven to be more reliable. The American translators who worked on the ERV incorporated their variant readings of it into the American Standard Version in 1901. The ASV was then updated in the Revised Standard Version. The ASV was also updated in the New American Standard Bible, and The NASB had a major update to it in 1995. The English Standard Version is an update to the RSV, and came out in 2001. There are also some Formal equivalent translations out there that are not based on the KJV tradition, such as the New English transition (NET Bible). The NET Bible is cool in that it has over 60,000 footnotes to it and it's FREE! Personally, though, I like the NASB95. It is the most accurate as far as being word for word and following the original sentence structures in the Greek UBS/NA. But it's not a Bible for new believers are those with low reading levels, as it's written at the College Freshman reading level and uses some theological terminology that a lot of new believers are lower educated believers might not understand. But it is, hands down, the most accurate.

The Historical equivalence translations try to be "As Literal As Possible, as Free As Needed". The most popular and best selling of all the translations is the Authorized Version, commonly called the King James Version written in 1611. It has a lot of places where the translators were more Free and others where they are wooden literal. The last update to it was in 1769, the version in all our modern day KJV Bibles, and it used the TR Greek text, which was the best available at the time to protestant translators. It was the standard translation for protestant believers for 350 years. It had a great impact on society in general. Believe it or not, the Thee's and Thou's are actually great when doing a Bible Study as they inform the reader if it's a plural "you" or sigular "thee". But it also makes it hard to read if you don't understand the formal and informal, or sigular and plural word endings of Elizabethan English. And now there are some 300 words used in the KJV that have changed in meaning or are no longer part of the English language. A couple of them have the exact OPPOSITE meaning today that they did when the translation was done. So it's antiquity along with the inferior Greek text make it not a very good translation now. The New Revised Standard Version, and update to the RSV, is probably the second most popular Historical equivalence translation, being the main translation of the so called "Main Line" churches in America. It made use of the UBS/NA Greek and many on the translation committee were also part of the UBS editorial committee. The main problem with the NRSV is that it doesn't follow the original language in reference to gender in all places. For example, it translates adelpho as "Brothers and Sisters", instead of it's literal "Brothers". It was the first of what is called the "Gender Neutral" translations. The New King James Version is probably just as popular as the NRSV, as Historical equivalent translations go. It uses the Majority Text as it's base for the Greek New Testament. However, it footnotes all of the UN and TR differences. What is impressive is the footnotes in the NKJV. Also, the Nelson Study Bible, the premiere NKJV Bible, is probably the best Study Bible on the market today. Another Historical equivalence translation is the new Holman Christian Standard Bible. The HCSB was produced by Holman Publishing in cooperation with LifeWays ministries, the publishing arm of the Southern Baptist Convention. I like to call it the Southern Baptist Translation. Lifeway now doesn't have to pay royalties to use it in all their Sunday school and teaching materials. I use HCSB for my "Sunday go-to meetin'" Bible, as it's small, compact, and I can easily follow along with whatever translations is being read. It's kind of like they took the NIV, NASB, and NKJV and pasted them together into one Bible. And I have NASB95 along with my Greek and Hebrew tools all on my Palm tungsten E, so if need be I can look stuff up at church.

Okay, all that to simply say; KJV is terrible, NIV is Biased, HCSB is great for church, the NKJV Nelson Study Bible is the best Study Bible on the market, and the NASB95 is near perfect.

Friday, June 23, 2006

First Blog

Okay, this is my first stab at a blog. What do I talk about? Hmm... I could talk about how the main stream media is ignoring the fact that WMD was found in Iraq. Or I could talk about how we need to get control of the borders. Or I could talk about marketing in the pen & paper role playing game industry is killing itself. Or I could talk about all the TV show I used to watch and why I don't watch them anymore. Or I could talk about sily personal stuff like how our cats seem to like me more then my wife for some strange reason. Or how I got my Sub-Woofer finally installed in the Hyundi (had to pull the entire dash!). Or I could talk about the new heresy that's been creeping into the church, that has no name as of yet, excpet to say that it's embracing works for salvation, only from a reformed perspective (scary). Or I could rant about how terrible translations KJV, NKJV, and NIV are. OR, I could be positive! But is "Positive" really all that fun to read and/or blog about??